Myth of Eylon Project

Myth of Eylon project was my final project for my degree. For this project, I was grouped with other classmates and we had to choose an existing game to use as a template for our own game. My group Konami code chose to base our game on Zelda the Twilight Princess. Using that game as a reference we set out to create our own game. The first step we took was working together to create the GDD. Here is the link to our GDD

GAME DESIGN DOCUMENT FOR MYTH OF EYLON

Above is the instruction UI that I created to help teach the player the game mechanics. I used references from other games like New World to design the layout of the Ui and how to introduce the instructions to the player.

Quest system I did build using a tutor from Youtube the content creator was Ryan Laley. I had never tried building a quest system before and since I am not a programmer I had to follow the tutorial pretty closely to implement it. However, there were instances when the code from the tutorial did not work correctly with our game code and so I had to improvise and find a solution to make the code work.

Similarly, like the quest system, I followed a tutorial for the inventory system. I did add new features to it such as when you click on the item and then press equip it will equip the item to the UI at the top of the screen and the shortcut bar at the bottom.

I worked also on the magic system, this was something I had learned how to do previously so I did not need to follow a tutorial. Things I was not able to get to during the course were the fx and animation for the spells. A couple of things I am proud of with this system were that I implemented a cooldown for the skills and the cost of mana for each spell. As you can see when a spell is used the mana will deplete from the mana bar. I also added in a mana gain over time function so that if the player did not have any mana potions they could still use their magic.

Other than the magic system I also did the UI bar at the bottom and made it where you can see what weapon is equipped and what item along with the spells. Above the bar, I added the xp bar which gains experience from quests and when the player defeats enemies.

Last, in the gif below I also worked on adding the health bars above the enemy heads and created these dummies that can be damaged and when defeated will respawn.